You start on one word. The goal is the word at the top of the screen.
The words around you are the ones related to the word you are on, and each one says how: both have feathers, is found in a wall.
Choose one to move to it. Keep going until you reach the goal.
Par is the shortest route from your start to the goal, worked out the moment the puzzle is dealt.
Wordspool is © Coubrough Games. The game is ours: its design, its code, and the way it puts a word on a screen. What the words mean is not, and could not be: that comes from two open datasets, and the game would not exist without either.
The level on this page is built from both, which makes it an adaptation of ConceptNet, so the level data is offered under CC BY-SA 4.0 in turn. Both datasets have been modified: senses pinned, links scored and filtered, wordings rewritten to read on screen. Neither project endorses this game.